This is a Character Arm for Xelvita. I Designed and modeled the arm. Created the high poly model in Zbrush and low poly in Maya, Texture it using substance painter. 12296 Tri-count, 2048 texture size. This a well optimized, game-ready asset.
Lineup from multiple angles of the Character Arm including Detail callouts
Lineup from multiple angles of the Character Arm Wireframe