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Xelvita: Character Arm

This is a Character Arm for Xelvita. I Designed and modeled the arm. Created the high poly model in Zbrush and low poly in Maya, Texture it using substance painter. 12296 Tri-count, 2048 texture size. This a well optimized, game-ready asset.

Lineup from multiple angles of the Character Arm including Detail callouts

Lineup from multiple angles of the Character Arm including Detail callouts

Lineup from multiple angles of the Character Arm Wireframe

Lineup from multiple angles of the Character Arm Wireframe

Overview

Overview

Detail 1

Detail 1

Detail 2

Detail 2

Detail 3

Detail 3

Detail 4

Detail 4

Zbrush Render: Detail view of the Character Arm

Zbrush Render: Detail view of the Character Arm

Zbrush Render: Side view of the Character Arm

Zbrush Render: Side view of the Character Arm

Zbrush Render: Rear view of the Character Arm

Zbrush Render: Rear view of the Character Arm

First Person view of the Character Arm

First Person view of the Character Arm

In game concept

In game concept